TOuterShadowEffect.Create Constructor
Creates a new outer shadow effect.
Syntax
Unit: FlexCel.Core
constructor TOuterShadowEffect.Create(const aShadowColor: TDrawingColor; const aBlurRadius: Int64; const aDistance: Int64; const aDirection: Double; const aHorizontalScalingFactor: Double; const aVerticalScalingFactor: Double; const aHorizontalSkew: Double; const aVerticalSkew: Double; const aShadowAlignment: TDrawingRectAlign; const aRotateWithShape: Boolean);
Parameters
<-> | Parameter | Type | Description |
---|---|---|---|
const | aShadowColor | TDrawingColor | Color for the shadow. |
const | aBlurRadius | Int64 | Blur radius. |
const | aDistance | Int64 | Distance of the shadow. |
const | aDirection | Double | Rotation of the shadow. |
const | aHorizontalScalingFactor | Double | Horizontal scaling factor. Negative scaling causes a flip. |
const | aVerticalScalingFactor | Double | Vertical scaling factor. Negative scaling causes a flip. |
const | aHorizontalSkew | Double | Horizontal skew angle. |
const | aVerticalSkew | Double | Vertical skew angle. |
const | aShadowAlignment | TDrawingRectAlign | Shadow Alignment. |
const | aRotateWithShape | Boolean | If true, the effect rotates with the shape. |